Special equipment doctrines

Here i will add new regimental types doctrines.

''' Horde. '''

Some regiments don't really have a regular sort of army structure, some are just a glorified mob which is sent out to hopefully drown out the enemies in bodies before succumbing to superior arms and skill. Sometimes this is intentional, a cruel way to punish penal troopers. Sometimes it is a rebel uprising or people fighting to defend their homes from alien invaders. Regardless of why, there is a lot of these guys.

Cost:     1

Characteristics: +6 Agility, -3 Intelligence, -3 Toughness

Standard Regimental Kit: The regiment gets an Autogun with three clips (Main weapon) as well as a highly visible piece of clothing that clearly marks the soldiers as rebels, heretics, convicts, etc. The nature of this article depends on the nature of the regiment. The regiment doubles its unit numbers and thus squads are twice as big. They start with 5 more squads in regimental command and cannot take The Few penalty. Resupplying lost soldiers gets a +20 on the Logistics check for this regiment, regimental command also gets +20 on any rolls to get hold of regular unaltered squads, not support squads or specialists. The standard kit of the soldiers however all counts as poor quality, and the regiment won't get its +10 on requisition tests for regimental standard equipment that is higher quality than Poor Quality.

Any grenades is replaced with 1 Spike bomb (Counts as a poor quality frag grenade with Unreliable) and 2 Poor quality Fire bomb grenades.

Being used to so much death all around them, characters from this regiment may buy the talent Jaded at half cost. All explosives and grenades used by the regiment explodes while trying to use it on a roll of 91+. Any equipment picked up and used by the regiments become Poor quality because of the rough handling by its individuals. This one doesn't apply to characters from the regiment.