Special training doctrines

Here new regimental training doctrines will be added.

''' Guard doctrine. '''

There are many forces within the imperium who are created for a single purpose, to protect an individual, an organisation or a place. Guard doctrine is all about protecting the VIP. Most guard regiments are personal guards for the governor of a planet, many are royal guards on feudal worlds while others still are just the final line of defence into the inner sanctum of planetary control.

Guard regiments are stern and unyielding, ever prepared to give their life for their charge and their brethren. This is an elite force indeed.

Cost: 3 point

Starting skills: Intimidate

Talents: New talent: Bodyguard

A bodyguard may use his reaction to throw himself in the way of an attack that would hit an ally (or VIP). To do this the character must have his reaction left, he must make a Challenging +0 Agility test and the VIP must be within half a move from the character. If the VIP is shot, the line of fire must be within half a move from the character. The GM is the final arbiter of if the character can get in the way in time.

If the test is made, the character leaps in the way of the attack and is hit instead, for simplicity in the same place where the VIP would be hit. Taking the full effects of the hit instead of the VIP, if a blast weapon was to have been centered on the VIP, it is now centered on the character, do note that since the character leapt in the way, the blast does not hit the VIP unless it completely vaporizes the character or otherwise reasonably would punch through the character. Bodyguard can be used to protect the VIP from a blast effect, if the character can reasonably position himself in a way so the blast would not reach the VIP or if he could get him out of the blast area or otherwise protect the VIP with his body.

Special: For an additional cost of 1 regimental creation point, the regiment adds a Carapace chestplate to its regimental standard kit, upgrading another armour in the chest zone if another armour is present. All player characters within the regiment also gets the Athletics skill.